I’m doing this tutorial to help anyone that wants to learn how to make poses in Second Life. I am using DAZ Studio, but you can use QAvimator, Poser, and a few other programs too. There are tutorials out there for those already, so I’ll just focus on DAZ.
Download and Install:
To make poses for Second Life, you have to use the SL .obj and .cr2 avatar files, not the default DAZ avatar. This is the most important step in the pose-making process for DAZ, but it’s similar in other programs too. In some cases, you can export your own shape to use, but I couldn’t get it to work right in DAZ so we’ll skip that for now.
1. Importing the Second Life .obj and .cr2 files into DAZ
File -> New (to clear your scene) then,
File -> Import
Select SL_Female.cr2, then Open it in DAZ
Locate the SL_Female.obj file, then Open it in DAZ
Your screen should now look something like this, with the default SL avatar shown on the screen.
Now you’re ready to start making poses for Second Life!
If you’re making group or couple poses and need to import more avatars, just repeat Step 1.
2. Posing your avatar in DAZ
What I love about DAZ, is that it’s free and easy to use. You can select a body part and use your mouse to move it around and pose it, or use the Parameters tab, and control each joint with the sliders. If you mess up a joint, just type CTRL+Z, to undo.
Rotate that 3D box icon move your avatar around, or use the View Tools to change the view on your screen or zoom into specific areas.
My final step, is to always check to make sure my feet are parallel to the ground, especially when I’m making standing poses. I don’t like it when my feet sinks into the SL floor… so be sure to check that!
If you’re happy with your pose, then export the .bvh file from DAZ into your computer.
3. Exporting your .bvh (pose/animation) file
File -> Export then name your file, and the next screen should pop up:
Be sure to have “Second Life Compatibility” checked, then click Accept to export.
I named mine tutorial1.bvh, now it’s time to Upload your new pose file into SL!
4. Uploading your .bvh (pose/animation) file into Second Life
Me -> Upload -> Animation (the cost is $10L)
To save some money, you can test your pose on the Beta Grid, or use a Third Party Viewer with temporary uploads or previews.
Change your priority to 4. I use 4 for standing poses, cos it will lock all of your joints to make sure they don’t move randomly. For AO poses, I use priority 2.
Check Loop, this keeps the avatar posed otherwise it stops after a few seconds.
Choose Hand Pose, Facial Expression, Preview while Standing/or Sitting.
You can change Ease in/Ease out, but I usually keep it default at 0.300.
If everything looks correct, upload your shiny new pose into SL! :)
This is what my pose looks like in SL. Basic standing poses are simple to make, and probably the easiest to start with. I made this pose while writing the tutorial, so it’s not too complex, and only took a couple of minutes. As your pose gets more complex, it will take more time to them, so that’s why I prefer to buy most of my poses.
If you follow my tutorial, leave a comment and let me know if it’s helpful to you. This is not the only way to make poses for SL (and probably not the best), but it an easy to follow tutorial to get you started.
I’ll follow-up this tutorial with part II, which will include:
- How to mirror poses
- How to make couple poses
- Scripting your pose in SL
- and include any other questions you have
Happy pose making!