Bakes On Mesh

Bakes On Mesh

Didn’t I warn that Bakes On Mesh was coming? I did. I said this was going to force mesh head makers to revert their UV maps back to standard SLUV, too, because everyone is going to start using standard skins more and more now. If you are a mesh head developer and your heads don’t adhere to standard SLUV, get on it. You will lose money eventually because customers are going to want to wear whatever skin they want with whatever head they buy.

So, what the hell is Bakes On Mesh?

Bakes on Mesh (yes, plural, according to this SL wiki page) is a new feature in Second Life that automatically “bakes” your standard skins and tattoo layers to your mesh bodies and heads. Whenever you switch skins or wear different layers of tattoos on your body, your mesh will automatically update your look without you having to do anything.

Over time, there will be less and less dependency on applier routers like Omega, because now Second Life’s system is the applier. However, you’ll want to check with your mesh body maker to be sure their body is BoM ready. If it isn’t, they should be updating soon.

Only certain SL clients can render Bakes On Mesh, too. If you want to be absolutely sure you can see the new feature, head over here to download the official Second Life client.

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Environmental Enhancement Project (EEP)

EEP
Lighting controlled by EEP

EDIT 8/25/2019: So my friends are telling me that EEP is not released on the main SL Viewer. I am using this SL viewer (6.4.0.530150 – EEP), which I thought is the latest official SL Viewer, since that’s all I have ever used. If it is not, maybe an error prompted me to upgrade? Perhaps it is a sign of it being live on the grid in the very near future. I have no idea how to downgrade, so I guess I may be the only person on the grid using EEP, while everyone else is using Windlight.

If you use the latest official SL Viewer like I do, you may have noticed that Windlight is history. Say hello to Environmental Enhancement Project or EEP for short. Here’s everything that you need to know about EEP from the SL Wiki.

To get started, you can import some of your favorite Windlights, SL will convert it to EPP objects automatically. You will then be able to apply these Environments objects in-world, like you did for Windlight. EEP objects are shareable, which is my favorite feature cos you can easily share with friends and make sure that everyone is seeing SL the same way.

When I imported some of my favorite Windlight settings, I found that they don’t look quite the same. I decided to only import a dozen or so, and just start fresh by making new ones for blogging. If you want to try some EEP settings, you can grab them from the Library in your inventory. I have also made some JuicyBomb EEP, available on Marketplace!

JuicyBomb - EEP Settings
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