
Since November of last year, I’ve drooled over the Snow Rabbit mesh head featured on NWN. When I saw the videos showing the smooth facial animations, I was blown away by how beautiful it looked. The S@R Hybrid Avatar (Nea) by Shirousagi Noel will be released at Skin Fair on March 15th — but you may have already seen a teaser or two from blogger’s preview this week.

Included in the S@R Hybrid Avatar Head package:
S@R Hybrid Avatar Head Nea
S@R Hybrid Avatar HUD Nea
S@R Hybrid Avatar Mini-HUD Nea
S@R Skin in Milky White, Natural White, Natural Beige, Bronz, and Dark (regular&cleavage version)
S@R Eye (Left, Right)
S@R Mesh Alpha (with eye, without eye)
S@R Tears (by NODe+)
S@R Mesh Shape (size XXS-S)
S@R Face Light
Manual (English & Japanese, read it online)

(Facial animations)
I’m wearing my shape, with head size 50 (the default is 30) and I am not wearing the included mesh eyes. If you do wear your own shape, make sure you adjust the eyes to fit, and the tears too. Before you do anything, read the entire manual, and the Q&A, it is extremely helpful.

Shown above is the Mini-HUD, and the full size HUD. Use it to control facial animations, change makeup, change eye color, turn tears on/off, turn on full bright and face light, etc.
I recommend turning Full Bright OFF, and never using face light. If you do, the result could be very bright and not pleasing to look at. Read the manual, you’ll know why the creator included a Full Bright option, but it is NOT RECOMMENDED BY ME.

Eye makeup in a range of colors, so lovely!

Lipsticks are glossy and natural.
The HUD also includes the option to change Eye shadow, Lipstick, Blush, and lash type. These makeups are great for a fresh and natural look, but I’m hoping for more lipstick options in the future too! Also, I want different colored brows.
I think this head is perfect in ever way, except for the neck area.

Left – With Ambient Occlusion OFF | Right – With Ambient Occlusion ON
The neck area of this head is slightly transparent alpha for the animation to work, so I’ve noticed that with Ambient Occlusion (and shadows) ON, the neck area is not seamless with the body. To combat this, you can turn full bright on (NOT RECOMMENDED), turn shadows off, or just turn Ambient Occlusion off (your shadows will be jagged, but at least your head won’t be full bright). I hope that makes sense! If you get a chance to demo or wear this head, you’ll know see what I’m talking about. I wish there was a better solution, such as having the neck area not be slightly transparent alpha, but it’s necessary.
(A short video showing facial animations) The full video is on my YouTube channel.