Observing Two Sides Of The Mirror

Similar Posts

20 Comments

  1. If only LL could/would work towards giving users free sims. Instead of having supper laggy ugly jumbled main lands and outrageously priced sim fees. Only charging moderate fees for people who want to purchase more adjoining sims to their free main sim. LL should focus on supporting creativity and making money off of shoppers and creators. People with super creative ideas would be more attracted to the game if they could have a whole sim for their work and play. Sure there will always be sex themed sims but there would be so many more other stores and environments to explore. I was paying for a premium membership and monthly fees because it was the only way I could enjoy creating someplace in second life for the majority of my activities. I know for a fact that at the time I spent more on shopping for my own avatar and home then the cost of all my fees just to hold land. And my shopping only increased with the more land I was able to obtain. But I got to the point where I can’t afford the amount of land I want to create environments or find new places to explore. So I’ve ended my premium account and with giving up my land so did my buying $L for shopping come to a hold.

    Imagine if everyone had their own sim for free. They would be spending money left and right to decorate it into their dream homes. Or be making captivating places for others to explore and play or shop. Keeping that audience in second life even longer because there would be more to keep people’s attention. It would be a shame for those who choose to be realtors in second life but if SL wants to keep going strong they need a major change like this. People love to create for their games and customize them without feeling like they’re being forced into subscriptions and payments. I think highly successful games like minecraft and skyrim are a testament to that. To this day they are both some of most heavily modded games and continue to be. People are more ready and willing to spend hundreds of dollars if they feel they are only paying for what they want, also why most basic phone games are successful.

    1. While free sims are a good idea – it’s never going to happen. Sims require servers and require electricity. They certainly do not need to be the cost that they are. For what servers run a pack of sims, I think I calculated that you could buy the same VM from Linode for like 80 or 160 a month, that’s still way cheaper than the 299 that is currently in place. It’s been proposed to Linden Lab a thousand and one times to reduce the sim cost to increase land, their actual answer to that was the Atlas Project, which would give hand picked people special prices on sims and openspaces (and don’t start me on the openspace debacle- that was a disaster) if they would increase their land by something like 5 percent a year. Well that program ended too (the official word).

      —
      Comment on aemeth’s article now:

      First of all I agree with you. Second Life has been on a downswing since 08. I don’t know if it will ever die completely, there will always be people to log in, but as soon as the venture capital people start losing money, it’s going to go down fast then and not by login/user choice. That’s a real shame – I’m sure you would agree that Second Life held a boatload of potential for stuff. But the first death knell I saw was when Reuters inworld journalist decided to dump Second Life and left a scathing “why this shit doesn’t work” post about it (granted, he was an ass too). [citation: http://www.businessinsider.com/2008/11/why-reuters-left-second-life-and-how-linden-lab-can-fix-it%5D

      I think that if you make any sort of money in Second Life and you depend on it to live or feed your family you need to be thinking of other ways. A lot of creators have real world skills making content creation in Second Life – so they can actually transfer those skills to a job.

      And I lost my train of thought so I’ll put something else out there – I think Second Life became less fun for people like me (I enjoyed creating content and running a business and doing marketing and such – I wasn’t big on dress up and buying clothing and such and I also did it a few hours at night when I got home from work) when content creation started to get more professional, meaning using Maya/Blender etc rather than just inworld. I know it makes for a better looking Second Life, but part of the beauty of Second Life was that ANYONE could come into this world and make something with the tools provided. Second Life probably lost a lot of magic for some people at this point. At least, I can tell you, it did for me.

      I love your thoughts on this stuff. I have so many fond memories of Bukkake Bliss myself. When I would bring people in (around 2006) I would bring them to all the sex sims. I already explained to them the draw of the game was the ability to make things, make Lindens, etc but in the end all my friends were from IRC and they were old school trolls so they wanted to see the sex sims so off we went.

  2. Hi! Thank you for giving your input and replying. I think it would be a good idea to have “single player” grids–one you can connect to on your own, offline, with basic assets from LL to dress up your av.

  3. Predictions of SecondLife’s “demise” always make me shake my head. I think an interest in virtual worlds and life will always be out there. New members still enter the world and the population has held steady. One creater I know opened a store in a competing world and closed it eventually for lack of business. I don’t see an “end” to SecondLife. I see new people coming and enjoying this world. I still see people handicapped in one way or another being attracted to SecondLife. There is life here – people, friends, games, fun, conversation, building and more. I don’t see that as ending.

    I agree that cheaper sims would be wonderful and encourage creativity. I am sure the owners of SecondLife try to balance money from sims with operating expenses, to obtain the best profit. We don’t know all the considerations that must be taken into account.

    Just as in any life, the sex is there, the pg-rated stuff is there. People with all kinds of goals exist in SecondLife. Surprise, they also exist outside of SecondLife.

    I maintain an optimistic view of the future. Other online worlds continue to exist. I am sure we will evolve as time passes but I don’t see it as an end to SecondLife at all. The graphic and visual improvements have been wonderful so far. It only seems to get better.

    1. You believe Second Life will survive indefinitely?

      Edit: I should probably extend this comment. I definitely think the technology and independent grids will always be around. I imagine after SL, individually hosted grids and smaller grid sims will pop up, stuff you can connect to like the days of dial-up websites.

      1. I don’t see SecondLife ending in any predictable time. Who knows? As technology gets more efficient and cheaper, it will be easier to run SecondLife and easier to make a profit from it. It may end someday but the interest in it seems to be holding steady.

  4. Juicy Bomb~ I read your comments, but I have to say it left me a little sad and empty. I myself have been a member of SL since 2009. I do not create, I do not make or sell items. I have never had a “job” in SL to make money. I come to SL for one thing….I simply come on to explore the Sims, the creativity, and the fashions that people of this great imaginative world give me to explore. I hope that “this world” does go on. It’s an escape from my RL life at times. To be able to TP anywhere at just the click of my mouse, the accessibility to see my friends online when I log, the ability to have a small home in-world and call it “mine” even if temporarily mine. Never-the-less; it’s mine, and for the moment it’s delighful. I’ll take it as it is. SL is a wonderful possibility of hopeless imagination. Sometimes we need to just embrace the good and not look at the bad so much. As with life, if you look at the negatives, it tends to tarnish your perspective and make you look at things in a heavier negative sense. But, after all is said and done that is why there are content monitoring options in our profiles as well as Sim ratings. I wish you a good day. Keep blogging 😀

    1. Hi! Thank you so much for reading. Yes it makes me sad too! SL can be lots of fun, and it’s sad to think of all the unique things we’ve seen here eventually all going up in smoke. We have to cherish it while we can.

  5. Why do you think SLNG is going to fail?

    Of course nothing or nobody lives for ever but as long as there are enough users to pay the LL bills SL will continue on and I see no signs for SL to vanish completely any time soon.
    As long as another bigger, better, cheaper virtual world doesn’t come along, there’s no real reason to worry.

    1. Thank you for commenting! I meant Hi Fidelity would. We’ll see what happens to SLNG, although I don’t have high hopes for it either (so I guess you could say I still think it would fail).

      1. Oh right, yes, I’m not sure HiFi is going to be big either but wouldn’t bet on it failing either.
        Still, I’ve got high hopes for SLNG, someone who has already seen it said it looks amazing.

  6. Wonderful essay. Really enjoyed reading. I agree with you that High Fidelity will fail, but I also feel SL2 will also.
    Our SL is shrinking, true. SL2 will open as a curiosity and will have false numbers in the beginning. SecondLife Classic has been growing for 12 years, 12 years of infrastructure and content. And it’s shrinking at an alarming pace. I can not believe a brand new grid with the restrictions the Lab starting it with, ie scripting language, special building skills will support and keep a virtual world population thriving for long that is used to what we had.
    Do I want Second Life to end? Hell no. What would I do if it did? Probably cry, a lot. So let’s encourage positive impressions of our world, we made it.

  7. Thank you for this wonderfully written piece, it touches on plenty of points but I feel it missed a few important pieces also.

    I have been an on and off active player of Second Life since it’s conception, I was a beta player, and have witnessed tons of ups and downs over the course of ~ 13 years. Second Life at one point was more ‘open’ and welcoming then it is now. I am trying to figure out a way to explain this, but part of me feels that if a person wasn’t around at the start they won’t understand. Years ago we had a stronger player base, and I attribute the openness of the residents to that. Not saying that residents aren’t friendly with new players, because I have seen some go out of their way to help as much as they can, but more and more people stand on platforms or in an area that is known to them rather then traveling around meeting new people. Meeting new people used to be one of the best things in SL, but hardly anyone ever does that anymore outside their personal circle, or the circle of a friend. The meeting new people was an important aspect to SL back then, and it helped new residents stay in SL because they weren’t ‘lost’. Now we have new players joining and leaving within a week because they don’t have this system in place anymore to help them. I forgot to also add in, we had actual people that volunteered to help new residents. All this helped LL financially. More players = more money = doors open longer.

    Linden Labs also have hurt themselves by doing away with the live help chat, and allowances. How many games have you played (that were online) were you needed help ASAP, and wished for live help? Back then that was something that set Second Life apart, we could get help without waiting hours or days. Add on the allowances they were giving us, granted some of us are grandfathered with 50L a week, but how far does 50L take you? With the allowances people were spending more on the community, and thus more people felt like they had a chance at starting up a store because with the allowance they were able to upload textures and ect, and these uploads filtered back to LL.

    So many things over the years have been removed, altered, or forgotten. It isn’t always the players responsibility to make sure a game stays around, it is also the people that create, run, and moderate the game. I feel in this aspect LL over the years has failed us, the community, and that ultimately will lead to their demise like the others.

    As for saying it will have it’s demise in 2019, I doubt that. What I don’t doubt is that another platform, much like Second Life, will come to fruition and players will slowly move over to that if it is found to be more stable, and more community based then SL has become. I have been saying for years that once this new platform (which I have for the past 2 years been hearing whispers of via gamer blogs/news/ect) Second Life residents will jump ship, and board the other. To many players are getting fed up with SL how it is today, and are only buying time until the next thing comes along. I think Second Life will end up much like There.com, where as players slowly leave Second Life will try to hold on for dear life, only to be left with arms in the air, and a confused glare in their eyes.

    Part of this might sound like the ramblings of an ‘old timer’ player, but what companies/games fail to understand is that your business model at the start (if it worked) shouldn’t have been changed drastically. In-spite of CEO changes, hiring a 3rd to handle banings/ect, or lessening of staff. Changes that don’t help your players, your base and money supplier, will almost always lead to a failing game. Time and time again this has been proven with so many other games.

    Is it to late to fix things? Maybe, but it might be worth the try.

    1. Thank you so much for your thoughtful insight! I remember walking around There.com, it makes me sad it’s abandoned now.

    2. Bravo! Back in 2006 I was ‘caged’ by a griefer and paniced, the person at Live Help told me what to do calmed me, I was so surprised to learn that person was a volunteer, I decided I would do the same & eventually became a SecondLife Mentor. I saw how residents with no guidence or help would just poof, never to return. Nothing made me happier then helping new residents and knowing I was giving them the basics they needed to stay in Second Life and grow. I totally agree with you. The Lab’s actions through the years seems to be a steady drive to chip away all that made SL great.

Leave a Reply

Your email address will not be published. Required fields are marked *