It’s official – Second Life has banned gachas! I expected under the new
regime leadership, this policy and many others will follow to clean up the grid and be in compliance with governmental regulations.
While I occasionally played a gacha machine here and there, I’m mostly a beneficiary of the extras from friends. Gacha was fun when it was cheap, but over the years, pull prices have doubled, and the chances of a rare nearly impossible. But I do realize the reason why people play – cos it’s cheap, random, and fun, unless you had terrible luck! If you can score the rare after one or two pulls, you felt like you were winning. I asked my friend Sparkle, aka the Gacha Queen, her thoughts on this policy change.
Here’s what Sparkle had to say on the policy change:
Banning gachas is something that will impact both designers and collectors financially. Designers will need to find a way to replace this income loss with something that is fun and exciting. Weekend sales are great but they are getting saturated. Collectors will be impacted because reselling allowed them to spend more and offset spending a lot on a machine through resale.
It will also impact designers that are at a beginner level of mesh creation; gachas allowed them to create fun cute uncomplicated items, that were not expensive. Many residents liked gachas because it allowed them to check out a new designer they were not familiar with, at a low price point. Lastly, it is a piece of Second Life history that changed Second Life’s design marketing and shopping. We went from crazy fun collecting, running to yard sales to find that one of kind cute item at a good price, to a proliferation of gachas events, that became less fun and overpriced.
I will miss playing and chatting with people about collecting, trading, and bitching about how hard it was to get an item. I think it will hurt not just economically but socially; gachas events were something we talked about, anticipated, and was a shared experience.Sparkle (Gacha QUEEN)
Banning Cons – It will mean we pay more for novelty and decor items. There will be potentially less of those around, but designers could make that work as a weekend sale item. Cheap decor items may be less abundant.
Banning Pros – Less inventory bloat, you are more likely not to spend impulsively on an item. You’re more likely to be able to get the items you want as copy, if you want to build a fence, for example, you won’t need to play multiple times for the section, less likely to lose an item due to inventory loss.
Many brands have already begun offering sales on previous gacha collections and converting the items into fatpacks or a direct sale model. I’ll miss scoring items cheaply, but I won’t miss the frustrations of not getting a rare and ending up with 20 chairs in my inventory.
Let me know what your thoughts are on this gacha ban in the comments!