
Didn’t I warn that Bakes On Mesh was coming? I did. I said this was going to force mesh head makers to revert their UV maps back to standard SLUV, too, because everyone is going to start using standard skins more and more now. If you are a mesh head developer and your heads don’t adhere to standard SLUV, get on it. You will lose money eventually because customers are going to want to wear whatever skin they want with whatever head they buy.
So, what the hell is Bakes On Mesh?
Bakes on Mesh (yes, plural, according to this SL wiki page) is a new feature in Second Life that automatically “bakes” your standard skins and tattoo layers to your mesh bodies and heads. Whenever you switch skins or wear different layers of tattoos on your body, your mesh will automatically update your look without you having to do anything.
Over time, there will be less and less dependency on applier routers like Omega, because now Second Life’s system is the applier. However, you’ll want to check with your mesh body maker to be sure their body is BoM ready. If it isn’t, they should be updating soon.
Only certain SL clients can render Bakes On Mesh, too. If you want to be absolutely sure you can see the new feature, head over here to download the official Second Life client.
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