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Category: Art (Page 2 of 2)

Portraits Of Second Lifers

Portraits of Second Lifers

Hi!

I know. I’ve been absent. I’ve been working! And boating, and relaxing, and trying not to do anything, yadda yadda… anyway. I’m back to show you an exhibit I’ve put up for SL13B, Second Life’s 13th’s birthday celebration.

I have to admit, I never took part of this or was even interested before. I think I went once a few years ago and remember feeling a bit disappointed. But this year, there’s a lot of cool exhibits to check out, especially the theme park ride at MadPea (which I rode twice) and the exhibit by Contraption (which is an awesome gargantuan statue).

So, my contribution is an exhibit where I’ve gathered all RL and digital portraits I’ve done of SL players. Some of the work I’m showing off has been painted for real and sold. Some of it were digital commissions. There’s also narration that explains everything.

You can check out my exhibit here. Oh–and there’s free art hidden around the building, so go grab it all. The exhibit posters are free too–you should save that. And if you want your own portrait, I’m having a sale right now.

See you later!

Exhibit - Portraits of Second Lifers

What I’m Wearing

Logo Alex Mesh Head
[ a.e.meth ] – Vega Skin*
Pink Fuel – Fresh Lip Tints
Lamb – Wolf
RC Cluster – News Mic
HOC Industries – Tokyo77 Shirt
Orange Pekoe – Mix&Match Sweater
Glow Studio – Sweatpants Jeans
Jian – Ferret Neck Hugger

*not out yet.

Goodbye, Art Farm! Hello, Wanderlust!

[vimeo 150441347 w=500 h=281]

One Last Look at Edie’s Art Farm from Veyot on Vimeo.

The project I mentioned participating in earlier this year, Art Farm, is now coming down so the sim can be handed off to the next LEA project. Although I joined this collaborative late in the game, I’ve had a ball and will miss our home terribly.

Here’s one last look at the sim and everything we created–thanks to Veyot Resident for recording it all! If you want to see more pictures of Art Farm through all of its semesters, click here.

Where will we go now? Some of the involved artists are taking a break from SL and will return later in the year. For some of us, though, we’re simply going to move to a new home. After a round of voting, we’ve decided to set up house on the same parcel where my mainstore is. I’ve cleared out a gallery space for art shows and have a bar set up for events. We’ll be teaching classes and hosting workshops there in the future. Anyone is welcome to join!

Please keep your eyes peeled on this blog for future announcements on workshops and classes. We hope to meet you!

The Second Life Art World Isn’t Pushing Hard Enough

Paying It Forward

Listen–we need to talk. You aren’t going to be happy about what I’ve got to say. You probably have your defense ready and that’s great, I’m happy to have this discourse with you, but I would like for you to consider what I’m about to say first.

Yes, I love participating in LEA programs. I can’t praise the idea of allocating sims to artistic endeavors enough. But there’s something going on that I’ve noticed and needs to be addressed. Are you ready? Let’s do this.

There’s way too much self-importance and too little forward thinking in the SL art world. It isn’t groundbreaking enough, and focuses too little on the very culture that makes up this game. It doesn’t warrant the attention it gives itself, and is over-saturated with elements that ignore what the outside art world even celebrates about us.

Second Life is a place of unlimited potential. For a community of creators to miss the train on this again and again is a damn shame. This is a virtual world, where anything is possible, and yet most of the art produced and put on gallery walls are little more than selfies and headshots.

Yes–selfies are a valid point of work. Some artists’ entire careers cover evolving selfies. But this is something our art world is positively bloated with.  When you have an art gallery full of headshots from various artists and this is the best you can present to anyone, you know your industry is in trouble.

Exhibit A: Second Life has missed its own honorary party in the mainstream art and fashion world. When’s the last time anybody pursued some still life shots like this? Or this? That’s a serious callback to SL and our snap-to grids. When’s the last time you saw a virtual body of work like that? This is the kind of aesthetic we’ve seen with vaporwave, with past fashion collections, and nary a fuss was made on the grid about this at all. How? And why? When did we become so blind to what the rest of the world was doing that’s clearly inspired by us?

Exhibit B: Most of what is considered fine art and put on a wall is not fine art. Blogging pictures are great and can still be art, but that’s like visiting a gallery, expecting to see fine art, and seeing a bunch of Annie Leibovitz shots and no paintings. That’s what we have. A lot of Annie Leibovitz and Vogue editorials. Where’s the work commenting on the culture of the game, the administration, making fun of ourselves and talking about how we relate to one another? We can’t call ourselves a proper society until we have art like that.

Exhibit C: The best machinima artists are designers who have never had major participation with a LEA sim, much less the SL art world in general. We need to be trading more notes with each other, and this is one aspect I’m focusing on for the next six weeks to even learn more of myself. Machinima has got to improve, but there are definitely people willing to try that out.

Exhibit D: What’s with the drama? What’s with this? Are you serious? You guys act like thousands of people are going to your shows, because that’s the kind of egos I’m seeing pop up a lot. Tone it down, have a seat, and chill out. Let’s get somewhere better with our overall scene first, and then we can talk about how much bravado we should be sporting.

No, I’m not saying every artist is guilty of these things. But I am saying it’s the majority and it should start to change. Stop and ask yourself–what is this art I’m creating, and why? And then ask how we can push a bit harder to create something more thought-provoking.

Join The Masquerade!

Vivara Masquerade Gala!

So what are you doing after Halloween? Don’t look at me like that! You mean you’re just going to get dressed up only once, go to a party, and that’s it? Nothing else you’re doing?

Come to the Masquerade Gala on November 4th at Vivara Events! As I wrote before, Vivara is a giant gaming resort/shopping mall/art gallery that also features parties and a fancy atmosphere worthy of your best cocktail dress and suit. For this event, however, we’ll need you to dress up in your finest gowns and tuxes. And bring a mask!

There will be giveaways, prizes, contests, even complementary masks at the door for you to wear. The party starts at 5pm SLT and doesn’t stop til 10pm.

Featured stores at Vivara for this event include Pink Fuel, 22769, Jack Spoon, and [ a.e.meth ].

We’ll see you at the gala! It’s going to be a blast!

Mini-Coven

October

So some grid artists and I got together on the Art Co-op sim’s hostel area and began to build a really cool encampment. Anyone can stop by and plop down their addition; mine was this basic shipping container, which I challenged myself to fill appropriately.

How do you like the interior? Since it’s October, I decorated it like a mini-coven area, complete with these cauldrons I picked up from A.D.D. Andel at We <3 Roleplay. I LOVE these! You can change the color of the liquid so it suits whatever you’re doing. It also comes with various options, like cauldrons with steam/without steam, with/without a stirring stick, etc.

I also got this adorable free ghostie from Ohmai, and had to rez it for this picture! It’s a thank-you gift from the store’s owner, Anya Ohmai, for people tuning in to her Twitch stream to learn about 3d modeling. The turnout for classes have been great. It’s awesome to see so many people in Second Life wanting to expand their creative skillsets.

Is it just me, or does everyone think that if we all set out to make a video game and put it on Steam, it would be utterly kickass and feature a ton of female game content creators? We have a lot of women in Second Life who create amazing mesh products every day. Outside of here, the amount of female game creators isn’t so high. If we held a game jam in SL, how awesome would it be to see programmers and artists coming together to make a game? Then you can put the game on Steam or Itch.io and make some money!

October

Shoutout to one of my friends who hates spiders. Look at my glasses! Hehehe. <3

What I’m Wearing

Pink Fuel Skin
Logo Alex Mesh Head
Hair: Chemistry – Taylor
Dress: COCO – Shirt Dress (Group Gift)
Le Primitif – Grandpa’s Favorite Hat
Nylon Outfitters – Cat Ring (Porcelain)
Kibitz – Clitch ring (Peridot)
Nuville – BOO Sunglasses
LVLE – Pointed Flats
Miamai – Snail Scarf
Pose – Bang @ We <3 Roleplay

Song: Hannah Diamond – Pink And Blue

Linden Endowment For The Arts

Havenhollow

It’s October the 1st, and that means Havenhollow is open! This year, the event is being sponsored by the Linden Endowment for the Arts, a program that allows residents to apply for land grants and put on exhibits for other users to enjoy. If you want to apply for a sim, visit this website to learn more.

So far, some friends and I have run around Havenhollow and explored most of the places… but there’s a problem. We can’t find the ending! We’ve searched all over for hints and clues, but after looking through the haunted areas and trick-or-treated at all of the houses, we’re a bit stumped.

Have you visited Havenhollow yet? Do you know where the “ending” area is? Perhaps there isn’t one this year? Or maybe it’s a timed event and will be set up later? Leave a comment about what you think!

Art Farm Co-op

Speaking of the LEA arts program, if you want a smaller space to exhibit your work, there’s currently land available at the Art Farm Co-op sim in their Pop-up Gallery section. Read the rules here before you set up, so your stuff won’t get returned! All galleries are cleared after two weeks, but it allows for artists to show off their work and possibly be motivated to create more. Currently there are lots of spots available, so go grab one!

There’s also a cafe/city section (photo above) where users can make machinima, put on plays, and take photos to their hearts content. You can rez props in the cafe or the city itself to create as you need to. The cafe is also a great place to meet other artists and collaborate.

I’m very happy to see Havenhollow making use of the LEA program, and I hope they continue to earn land grants from them in the future. There’s a lot of joy and care in their work and to me, that’s what we need more of in the grid.

Do you create art in Second Life? Have you applied for/earned a LEA sim before? Do you know of other haunted places we should check out? Leave a comment! Thanks!

Stop Ripping Art That Isn’t Yours.

STOP this practice.

The person responsible for the mural in this painting is MALT, an artist from Detroit who does beautiful paintings around town and abroad. I recognized this picture because the irl version is located at an art park not far from me (scroll down to the last picture), and his style is recognizable just about anywhere.

I am not the first Detroiter to be active in the grid. Detroit Techno Militia was here once too. I’ve seen Niagara‘s work for sale at Tart Gallery, I’ve seen tons of great art in galleries that said they were used with permission, but I always had a funny feeling about it. Something was always off.

So when I recognize a fellow painter’s work in the game, especially if they’re a local artist, I contact the artist to let them know what’s going on. Sometimes they have actually given permission to have their work for sale or used in the grid, but many times they don’t even know their work is being used at all.

This practice is especially troubling when it comes to to hi-res photos like the one in the picture. I can tell it’s of a good quality. Whoever uploaded the texture either took a picture of this themselves, or ripped off a hi-resolution photo of the mural.

Many people still don’t understand this rule about art in Second Life, so let’s be clear:

YOU CAN’T UPLOAD ART/TEXTURES TO THE GRID WHEN YOU DON’T HAVE PERMISSION TO.

  • You can’t just “take art” from Google searches and use them on tshirts and clothing.
  • You can’t use Disney movies on mesh versions of a VHS tape for c88 because you think it’s quirky and cute and that Disney has “enough money”.
  • You can’t upload books you didn’t author that aren’t public domain because “you think all creative work should be open source”.
  • You can’t demand to be talked to privately about this in order to prevent a public discussion. Get over yourself.

The sim this belongs to is filled with art that is both corporate (I saw an ad for Levi’s on the other side of the wall in the photo), and from other art that is so varied, it couldn’t possibly be all sourced with permission. I won’t link to them because it would encourage visits or possibly even hate–but I have contacted the muralist to tell him where his art is being used.

It’s not snitching, it’s what happens when other artists are tired of seeing work abused in Second Life and want it to stop. The grid should be a place to foster creativity and inspire others, not to deposit work you’ve taken from others.

Virtual Girl

Virtual Girl

Hi! It’s been a while since I’ve written, right? Well, I’m back in SL (Whiskey inspired me to return) and here to show you something awesome I’ve been doing.

First of all, I look way different! I’m wearing the Kemono avatar and the M3 anime head from Utilizator so I look more like these cartoon girls behind me. But why match them, you ask? That’s because I’ve been painting them!

I recently won and art fellowship with Red Bull, where I’ve been given a couple of months to create a new body of work. At the end of the fellowship, I’ll reveal all of the pieces at an opening in Detroit, Michigan. The internet has influenced me a lot as an artist, so I decided to focus on the net and women in general for this collection. I’m especially interested in online avatars, Tumblr, and how women express themselves (artsy NSFW warning) through these mediums.

Throughout the collection, there’s also commentary slipped in about the crap women put up with in dealing with sleazebags, dating disasters, subtle racism, and all the fun stuff that comes with not being at the top of the social food chain.

Here’s a picture of me painting Airedine, of the now-defunct store Adore & Abhor:

Working at Red Bull House of Art

I picked out a couple of avatars (and their real-life counterparts) to work into the exhibit, as well. Not everyone will fit in this round, but I’m going to be painting in this style for a while. It’s been great painting inspiring avatars in this collection, because I get to work in an aspect of that player into the painting. I’m looking forward to meeting even more people to paint in the future.

How has the internet influenced how you express yourself? Who do you think is more attractive–you, or your avatar?

If you want to grab some of the paintings I have in-world so far, five (FOUR! I can count!) of them are available. Nine more will be added next week:

Virtual Girl Collection Preview Sale

You can buy them by visiting my store here!

 

What I’m Wearing:

Kemono Avatar
M3 Anime Avatar Head
Kemono skin and eyes: Custom! I’ll sell them soon 🙂
Hair: Exile – Kissing Strangers
Clothing: All from Krankhaus!

One Of A Kind SL Painting: Our Lady Of Perfect

[SOLD!] One Of A Kind SL Painting:  Our Lady Of Perfect

[SOLD!] One Of A Kind SL Painting: Our Lady Of Perfect
This painting is now sold. The buyer now has the option to reveal who they are and sell it. Good luck, buyer, and thank you!

“Our Lady Of Perfect” is a digital painting of Juicy Littlething of the blog Juicybomb. There will only be one painting object created in SL. This picture, with the watermark, can be shared on blogs if you want to talk about it. The real painting will not have a watermark.

With the rise of gatcha resale shops in Second Life, Gogo and I would like to see who’s willing to pay what for one-of-a-kind collectible items. This item will be no mod/no copy/transfer. That means if you want to buy it, raise the price, and resell, you can. We’re interested in how far this goes.

If you even decide to just buy it and keep it for yourself, go for it! That’s also information worthy of us knowing.

Read the rest on Aemeth’s Flickr.

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